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After his Zenkai, if he’s able to land his Extra Move he gets a huge Damage inflicted Buff, clears Enemy Attribute Upgrades, and is now finally able to combo off of it. His Extra Move was among one of the most difficult to use with little incentive to actually use it. He does have a bit of “scaling” up to do in the sense that he needs to use Strike or Blast arts cards to get some additional Damage inflicted Buffs, but even before then, he’s still phenomenal off the bat. When he comes in, he restores Ki, has a 50% Damage buff, and maybe most importantly: increases his Arts Card draw speed. Super Gogeta has almost everything a unit would want Offensively. While he's still a force without SP SSJ Bardock BLU, the difference without him is palpable.He's a solid Offensive powerhouse with some decent durability.+17% to Tag: Fusion Warrior base Strike Attack during battle. Increases Arts Card Draw Speed by 1 level for 15 timer counts. +50% to damage inflicted (cannot be stacked). Power That Surpasses Time (Unlocks at Powerful)Īpplies the following effects to self when this character enters the battlefield: Reduces damage received by 15% (cannot be cancelled).Īpplies Buff Effect "Nullify Abnormal Conditions up to 3 times". +60% to Ki Recovery when allied "Character: Pikkon" is defeated.Īpplies the following effects to self when battle starts:
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+30% to Ki Recovery (cannot be cancelled). +20% to damage inflicted (cannot be cancelled). +20% to Blast Arts damage inflicted for 15 timer counts.Īpplies the following effects to self per defeated battle member: +20% to Strike Arts damage inflicted for 15 timer counts. Applies the following effects to self upon landing a Strike or Blast Arts hit: